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Leste Brotherhood

Dummy

Well some suggests for area dummy:

protect zone: impossible attack another pokemon player.

space: bigger distance of each dummy, it will help about.. can't trap the way(move) of pokemons.

protection flood dummy attacks = attacks used only at dummy appear only for the attacker.

macro: many peoples train using macros, so creat one System of ask, exemple: You are there? press [OK] you have 30 secs, or will get kicked... this ask come each 5 minutes while the player are training at dummy... (each 5 minutes of train)
or
macro2: each 10 mins of train an ask question, if people dont answer get JAILED by 30 minutes.

ty  Cool
Jeff

Good ideas. However, the way the system is set up, that would take very long to add and there would be many ways around it. Also, the asking thing could cause people to get killed in actual battle.

Eventually, however, I might get rid of training dummies to prevent this....
Leste Brotherhood

right =)
good lucky  on codes  Wink
Jeff

Oh yea, we have safe zones in too. They arent in many places though, and if you made them in training areas then you wouldnt be able to train.
Leste Brotherhood

Protect Zone

well about safe zones... the... "start" like... temple... must be protect zone for... protect new players and prevent the abuse of rules.

rule: "No Spawn Killing. This means no killing where people come back to when they are dead."


about dummys
i have idea...

Simulation:

A=Area Protect Zone
P=Player
D=Dummy

A  A  A  A  A   This mode, the player cant attack another player... and only can attack the dummy
A  A  P  A  A   if be front to dummy... i think attacks cant pass areas protect zone.
A  P  D  P  A   woot... nice no? Smile i think protect zone work like one barrier to attacks right?
A  A  P  A  A   if im right... it will work pretty fine! ^^ good lucky on codes!
A  A  A  A  A   problem: The attack CONFUSION will attack player's Sad

poop.... it was perfect.. Crying or Very sad
mmmm maybe if you change confusion
Atack Conusion..
by:                 for:
xxxxx            xxxxx
xooox           xxoxx          o= Area attacked.
xooox           xoxox          x= Area not attacked.
xooox           xxoxx
xxxxx            xxxxx

Well... maybe you go dislike change attack Confusion.. but i think dont have any another way...
maybe have.. but hard to code? mmm dunno... i think my Dummy Protect Zone was perfect...  Mad

i have a  Idea  Idea  Idea !!!! yah!!
if u dislike.. can try add code like this:  Very Happy

(no = 0) (yes = 1)

if (attack=confusion && protect_zone=1)
{
attack_area = 1;
  if (attack_area=1 && attack=confusion)
  {  
    cout << "you cant use this attack here.";
  }
}

i think thats go work  Shocked  dunno..  Embarassed

when possible i'll help on suggests and problems  Wink

/Red XIII
Jeff

Sadly, I have no clue what you just said o_O

Byond is different from C++ in alot of ways, so yeah...

As for the confusion thing, people arent supposed to train with confusion. In fact, it gives less exp than normal attacks. Instead of giving you exp when you hit something, it gives you like 10 EXP right then and there.

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