Sapphirex
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A few suggestionsUpgradable training dummies that cost money, but can only be bought while in a team base.
More houses for more teams. Some macros.Add the use of stylers like the one in pokemon rangers.
A follow player command. People often get lost when you try to make them go with u.
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Snyperwolf
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There were already macros it was taken out. From what i see for the best so theirs no afk trainers unless or if there are then very limited and the dummies is a good idea but people barely battle on their and thats extra work for nothing and lastly What if people join the team use up the dummies and then leave?
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Jeff
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Macros - Kinda cheap, maybe I'll add them for convenience. I already added a few to PA2.
Upgradable training dummies - AI > training dummies. AI gives much more experience, though I like that idea. Maybe I'll do something like that in PA2. Not the same idea of course, but maybe an upgradable store or something.
Follow player command - Easy to put in, but I'm not so sure, as it can be used to follow PKee's.
Pokemon ranger stylers - Very hard to put in, but I'm gonna try to see what I can do in PA2.
More team bases - Depends on how I run PA2 teams. There might not even be bases at all.
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Snyperwolf
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I think u can add both dummies and AI, Just have the AI Give maybe 2 or 1.5 more experience then the dummies
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Jeff
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AI give half their level in experience, rounded to the nearest whole number. So if I'm fighting a level 99 AI pokemon, I get 50 extra experience when they faint.
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Snyperwolf
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Couldnt u add the same stat building for Human players that'll increase Battles 10x Because people who care about the win will fight people they know they can beat and Weaker people wont be So lvl based and fight knowing if they pull off the miracle they can lvl up; Also a way to increase Fighting add a bingo book type stat with W/L records and put maybe a percentage system so People like me can battle the best fighters No just the people with the highest lvls; Finally unlike The GBA games maybe u can add a sign or such so the deeper in the game u travel the Higher the lvl so their can be lvl 99 AI pokemon and the sign Lets people train with pokemon at or around their lvl or stronger/weaker if they want
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Jeff
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Actually, the EXP boost is against all pokemon, and for PA2, I modified it since there are no dummies. Now the EXP addition is Winner's level * loser's level / 10. So at level 1, you would get 0 exp >_>. Nevermind, I just realized that and have to fix it. Ok I think it will remain the same, but if it's less than 0, it doesn't divide by 10.
I like the win/loss thing. I might use freewebs or something to host a page with win/loss records. I just have to figure out how some of BYOND's networking procedures work.
Come again for the last part? I just plan on making it random encounters, and like the pokemon games, where you are depends on the level range.
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Snyperwolf
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Like u were saying that the stronger pokemon gets higher exp bonus so with that when the later towns gets added u can actual have AI pokemon at 99 and not mix them in with lvl 1 pokemon;Basically a dedicated Lvl area Like these random pokemon are lvl 25-45 so u can range where u need to train so your training feels effective.I hope that clearify a bit
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Jeff
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Ah yeah, now I see what you meant. I don't think we'll have level 80+ AI, though, as that would make getting a level 100 so much easier, especially if you happen to have a master ball...
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Snyperwolf
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Ok i see what u mean, So hows everything coming together?
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Jeff
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Good. I might be able to finish by tonight if I don't play runescape .
However, I highly doubt that, cause the new HD update pwns.
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Snyperwolf
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Lmao Did u think of any other things u wanna add befor alpha testing
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Jeff
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No, just evos and 9 pokemon for now. Catching may or may not be in. Catching is coded, but not implemented yet.
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Snyperwolf
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U got a date for the open testing?
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Jeff
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Maybe today? I don't know for sure.
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Snyperwolf
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I hope so
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Jeff
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Looks like tomorrow. I'm procrastinating adding the attacks in >_>
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Snyperwolf
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Lol Cant wait to see the progress
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